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AI Insights · Timothy · October 2021

Top 5 First Person Games in Romania Q3 2021: Performance Overview

In Q3 2021, the top 5 first person games in Romania showed varying trends in downloads, revenue, and active users, with some games experiencing significant growth.

Top 5 First Person Games in Romania Q3 2021: Performance Overview

In the third quarter of 2021, the top-performing first-person games in Romania exhibited diverse trends in terms of downloads, revenue, and active users. Below is a detailed analysis of the performance of these games, based on data from Sensor Tower.

Fishing Clash: Sport Simulator

During Q3 2021, Fishing Clash: Sport Simulator from Ten Square Games S.A. displayed a steady revenue stream, peaking at approximately $15.9K in the week of August 9. Weekly downloads saw an upward trend mid-quarter, reaching 3.6K in the week of August 23. The game maintained a relatively stable number of weekly active users, starting at 31.3K and slightly decreasing to 26.6K by the end of the quarter.

Call of Duty®: Mobile

Call of Duty®: Mobile, published by Activision Publishing, Inc., experienced fluctuations in revenue, with a notable peak of $15.1K in the week of August 23. Downloads also saw a significant increase, peaking at 5.1K in the weeks of September 20 and September 27. The game had a strong user base, with weekly active users peaking at 98.1K in the week of September 20 before slightly declining to 89.1K by the end of the quarter.

Minecraft

Minecraft by Mojang showed consistent revenue throughout the quarter, with weekly earnings averaging around $5.5K. Downloads increased steadily, reaching 960 in the week of September 6. However, active users saw a decline, starting from 58.4K at the beginning of the quarter and dropping to 42.6K by the end of September.

Standoff 2

Standoff 2 from AXLEBOLT LTD had a varied revenue performance, peaking at $8.1K in the week of July 26. Weekly downloads peaked twice, first at 8.2K in the week of June 28 and then at 7.7K in the week of August 30. The game maintained a high number of active users, with a peak of 203K in the week of August 30 before decreasing to 179K by the end of the quarter.

Cooking Madness-Kitchen Frenzy

Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. demonstrated robust growth in revenue, peaking at $2.3K in the week of September 6. Downloads saw a continuous rise, reaching 8.8K in the week of September 20. The game also witnessed a significant increase in active users, starting at 16.9K and growing to 40.3K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021